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Cinematic (cut scene) a sequence in a video game that is not interactive.

This article will cover night scene rendering techniques in Maya and VRay renderer & SFX in AE for shorter render times. Of course, all of this is possible inside of Maya using particle systems and lighting effects. But sometimes you can get away with post after effects that's why they are there no? so why not use them when you can.

In the Maya scene, we will use VRay Light Dome with a spherical HDRI image as a GI (Global Illumination) texture. So go into the Dome light attributes and add this HDRI image into the 'Use Dome Tex' section. You can find yourself a good spherical nighttime image online. In 'Basic parameters' in the same 'Light Dome' Shape' use colour mode and choose a dark blue colour. In 'Options' make the image Invisible this will allow you to render images with an alpha channel, this is important if you will be compositing your rendered images over a background image in your final renders, which in this case we will be doing. Next, add a 'VRay Sun' node into the scene and in the attributes editor under 'Parameters' change the 'Filter Colour' to the same dark blue colour used in the previous step, and again make this 'Invisible' in 'Options'. Do test renders along the way and save them out for comparison until you are happy with the result.

This next step is scene-specific as my character the hedgehog is standing under a street lamp. I am using a VRay Light Mesh light node on the street lamp geometry, this results in giving the lamp glow and just under the cast metal lamp support there is a VRay Rectangle Light node rotated to point down the Y-axis and in the lights, attributes 'Directionality' is on which will give the street light a lighting diameter with fall off and this light is not invisible and shadows are turned on, below is the resulting video. In After-effects (AE) I have added a rain effect this is to give the scene some more ambience along with the audio track. So I leave it to your imagination this is what I would call an intro scene. A simple camera movement from the light going downwards to present the character.  

This blog article is not only demonstrating cinematics & night scene rendering. It has an environmental message. Since COVID there are so many surgical masks laying about all over the place it's a tragedy!. Estimations tell us that more than 1.5 billion face masks finished up in our oceans in 2020, resulting in an additional 4,680 to 6,240 metric tons of marine pollution. When that plastic breaks up into smaller pieces, it can take as long as 450 years to decompose. We are all about to enter into 2022 so please be responsible!.

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